Echoes of the Tides VR

Controller And Mechanics

GUI & UI System
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Start Screen: Press any trigger to start
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Controller prompts
Physics System
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Hinge on bucket for handle/bucket physics
Inventory/Artifact Collection System
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3D inventory
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Store collected artifacts in list
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Cycle through artifacts using right thumbstick
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Selected objects individually spawn in pail
World Portal System
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Based on Brackey’s Smooth Portals, allow players to move between world using seamless portals
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Portal preview/view of other worlds
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One scene, multiple worlds (allow portals)
Collection Formation System
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Double collider setup on artifact, with one acting as a trigger and proximity radius and another as an object collider. When the object collides with another object's trigger they are in proximity
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Objects in close proximity can form a collection that will trigger a “Spawned Collection Object” based on the type of collection
VFX and System Animation
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Shader Graph custom shaders
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VFX Graph (complex) and standard Unity Particle Systems (simple)
Audio System
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Audio Mixer Group for each world
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Spatial sound for water, bonfire, and radio
Lighting System
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HDRI Lighting
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Directional Light (Sun source)
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Smooth Shadows
VR Integration (XR Interactive Toolkit & XR Management API)
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Oculus Rift/Rift S Build
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Controller support through Input Manager (Unity 2020.1.0+)
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Controller Support through Custom Script
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Shader Compatibility with VR Single Pass Instance Rending