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Echoes of the Tides VR

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Controller And Mechanics
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GUI & UI System

  • Start Screen: Press any trigger to start

  • Controller prompts

 

Physics System

  • Hinge on bucket for handle/bucket physics

 

Inventory/Artifact Collection System

  • 3D inventory

  • Store collected artifacts in list

  • Cycle through artifacts using right thumbstick

  • Selected objects individually spawn in pail

 

World Portal System

  • Based on Brackey’s Smooth Portals, allow players to move between world using seamless portals

  • Portal preview/view of other worlds

  • One scene, multiple worlds (allow portals)

 

Collection Formation System

  • Double collider setup on artifact, with one acting as a trigger and proximity radius and another as an object collider. When the object collides with another object's trigger they are in proximity

  • Objects in close proximity can form a collection that will trigger a “Spawned Collection Object” based on the type of collection

 

VFX and System Animation

  • Shader Graph custom shaders

  • VFX Graph (complex) and standard Unity Particle Systems (simple)

 

Audio System

  • Audio Mixer Group for each world

  • Spatial sound for water, bonfire, and radio

 

Lighting System

  • HDRI Lighting

  • Directional Light (Sun source)

  • Smooth Shadows

 

VR Integration (XR Interactive Toolkit & XR Management API)

  • Oculus Rift/Rift S Build

  • Controller support through Input Manager (Unity 2020.1.0+)

  • Controller Support through Custom Script

  • Shader Compatibility with VR Single Pass Instance Rending

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